Azorius Control 

- Player
- Fe Dipi
- Finish
- #11 of 22, 2-2
- Archetype
- Azorius Control
- Format
- Premodern
- MTGO
- Paper
- Source
- Melee.gg
Main deck (60)
Creatures (2)
Instants (25)
- 1 Absorb
- 4 Accumulated Knowledge
- 4 Counterspell
- 3 Disenchant
- 3 Fact or Fiction
- 3 Impulse
- 2 Mana Leak
- 1 Prohibit
- 4 Swords to Plowshares
Sorceries (6)
Artifacts (5)
Lands (22)
- 4 Adarkar Wastes
- 2 Coastal Tower
- 4 Flooded Strand
- 8 Island
- 4 Plains
Sideboard (15)
- 2 Blue Elemental Blast
- 3 Hydroblast
- 4 Meddling Mage
- 1 Sphere of Law
- 4 Undo
- 1 Warmth
Compared with the average Azorius Control list
Average of 13 decks in the 30 days up to Oct. 16, 2026, the day of this tournament.
Main deck
More than usual
- +4 Island (8 vs 4.3)
- +2 Fact or Fiction (3 vs 1.1)
- +2 Accumulated Knowledge (4 vs 2.2)
- +2 Disenchant (3 vs 1.4)
- +2 Adarkar Wastes (4 vs 2.5)
- +2 Counterspell (4 vs 2.5)
- +2 Flooded Strand (4 vs 2.5)
- +1 Impulse (3 vs 1.5)
Fewer than usual
- -3 Plains (4 vs 7.0)
- -1 Eternal Dragon (0 vs 1.3)
- -1 Windswept Heath (0 vs 1.2)
- -1 Renewed Faith (0 vs 1.0)
Sideboard
More than usual
- +4 Undo (4 vs 0.3)
- +2 Meddling Mage (4 vs 2.2)
- +2 Hydroblast (3 vs 1.4)
- +1 Blue Elemental Blast (2 vs 0.8)
Fewer than usual
- -1 Annul (0 vs 1.0)
- -1 Sacred Ground (0 vs 1.0)
Most unusual list in this period: Kask1 in Premodern Challenge 16 (42 cards away from the average)
























