First printed in Tempest (1997)
All 2 prints
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Classic Sixth Edition (6ED) #52, 1999
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Tempest (TMP) #51, 1997
Warmth 

Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
In the last 30 days 17.1% of Premodern decks played it (7 of 41). Most played in WG (unclassified).
Staple
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Premodern staples:
sideboard, 17% of decks (#9)
White, Enchantments, Lifegain
Last 120 days of MTGO results.
Legality
Constructed
- Standard Not legal
- Pioneer Not legal
- Modern Not legal
- Legacy Legal
- Vintage Legal
- Pauper Not legal
- Future Standard Not legal
- Historic Not legal
- Timeless Not legal
- Alchemy Not legal
- Penny Dreadful Not legal
- Premodern Legal
- Old School 93/94 Not legal
Singleton
- Gladiator Not legal
Commander formats
- Commander Legal
- Duel Commander Legal
- Pauper Commander Not legal
- PreDH Legal
- Tiny Leaders Legal
- Oathbreaker Legal
- Brawl Not legal
- Standard Brawl Not legal
- Competitive Brawl Not legal