Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Dimir Bounce · Beicodegeia · Pioneer Challenge 32: 80 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 80 cards of the deck (24 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Clearwater Pathway // Murkwater Pathway 4 —
Darkslick Shores 4 —
Gloomlake Verge 4 —
Island 2 —
Otawara, Soaring City 1 —
Petrified Hamlet 4 —
Shipwreck Marsh 4 —
Swamp 2 —
Takenuma, Abandoned Mire 1 —
Underground River 2 —
Urborg, Tomb of Yawgmoth 2 —
Watery Grave 4 —
Boomerang Basics 4 draw 1
Cryogen Relic 4 when it enters: draw 1
Fatal Push 4 —
Fear of Isolation 4 —
Hopeless Nightmare 4 —
Momentum Breaker 4 —
Narset, Parter of Veils 4 —
Nowhere to Run 4 —
Stock Up 2 —
Stormchaser's Talent 4 —
This Town Ain't Big Enough 4 —
Thoughtseize 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 80 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C222018161513
CC—3229262422
CCC——39353330

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

34 lands in the 80 cards of the deck.

Dimir Bounce decks play 33.4 lands on average, all Pioneer decks 23.3 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
198.3%99.1%1.7%11.2%
292.8%95.7%7.2%5.7%
382.8%88.6%17.2%2.8%
469.1%77.7%30.9%1.3%
554.1%64.4%22.3%0.6%
639.6%50.2%15.6%0.2%
727.3%36.9%10.6%0.1%
817.8%25.6%7.0%0.0%
911.0%16.8%4.5%0.0%
106.4%10.5%2.8%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
This Town Ain't Big Enough554.0%64.3%
Narset, Parter of Veils377.2%83.8%
Stock Up382.3%88.2%
Cryogen Relic291.2%94.4%
Fear of Isolation291.2%94.4%
Momentum Breaker291.2%94.4%
Nowhere to Run291.2%94.4%
Boomerang Basics193.6%95.8%
Fatal Push193.6%95.8%
Hopeless Nightmare193.6%95.8%
Stormchaser's Talent193.6%95.8%
Thoughtseize193.6%95.8%