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Nowhere to Run

First printed in Duskmourn: House of Horror (2024)

All 2 prints

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Nowhere to Run

Enchantment

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

In the last 30 days 2.1% of Standard decks played it (2 of 95). Most played in WB (unclassified).

Legality

In tournament decks of the last 30 days

Meta
share of the archetype in the format
Play it
decks of the archetype that play this card
Together
decks with this card that also play the other one (main deck)
Lift
how much more often than chance: 1 = unrelated, above 1 = played together on purpose

Standard Other periods →

In 2 of 95 decks (2.1%).

Share of decks
2.1%
not enough history for the previous period vs previous 30 days
Decks
2
1 main, 1 sideboard
Avg. copies
2.0
in the main deck
Win rate
71%
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
WB (unclassified) 2.1% 50%
BG (unclassified) 1.1% 100%

Played together with

Not enough decks yet.

Best win rate

DeckRecord
BG
Tuper in Standard Challenge 32
5-2
71%

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
BG
Tuper,
2 main #11
5-2
WB
Kerci,
1 side #21
1-3

No recent decks in: Pioneer, Modern, Legacy, Vintage, Duel Commander.