Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Cradle Elves · vegecookies · Legacy League: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (26 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Bayou 2 —
Boseiju, Who Endures 2 —
Dryad Arbor 2 —
Forest 2 —
Gaea's Cradle 4 —
Misty Rainforest 3 tap, sacrifice: search for a forest / island card
Windswept Heath 2 tap, sacrifice: search for a forest / plains card
Wooded Foothills 2 tap, sacrifice: search for a mountain / forest card
Allosaurus Shepherd 4 —
Atraxa, Grand Unifier 1 —
Badgermole Cub 4 —
Collector Ouphe 1 —
Craterhoof Behemoth 1 —
Elvish Mystic 1 tap: adds 1 mana
Elvish Visionary 1 when it enters: draw 1
Endurance 1 —
Formidable Speaker 3 when it enters: search for a creature card
Fyndhorn Elves 2 tap: adds 1 mana
Green Sun's Zenith 4 search for a green creature card
Llanowar Elves 2 tap: adds 1 mana
Natural Order 4 search for a green creature card
Once Upon a Time 3 look at 5, take one
Quirion Ranger 3 —
Temur Sabertooth 1 —
Vibrance 1 when it enters: search for a land card
Wirewood Symbiote 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

19 lands in the 60 cards of the deck.

Cradle Elves decks play 19.4 lands on average, all Legacy decks 21.0 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
194.2%96.3%5.8%2.8%
279.6%85.3%20.4%1.0%
359.3%68.0%40.7%0.3%
439.1%48.4%60.9%0.1%
522.9%30.7%51.6%0.0%
612.0%17.5%42.8%0.0%
75.7%8.9%34.7%0.0%
82.4%4.1%27.6%0.0%
90.9%1.7%21.4%0.0%
100.3%0.6%16.3%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Atraxa, Grand Unifier71.6%2.5%
Craterhoof Behemoth82.4%4.1%
Vibrance522.9%30.7%
Natural Order439.1%48.4%
Temur Sabertooth439.1%48.4%
Endurance359.3%68.0%
Formidable Speaker359.3%68.0%
Badgermole Cub279.6%85.3%
Collector Ouphe279.6%85.3%
Elvish Visionary279.6%85.3%
Once Upon a Time279.6%85.3%
Allosaurus Shepherd194.2%96.3%
Elvish Mystic194.2%96.3%
Fyndhorn Elves194.2%96.3%
Green Sun's Zenith194.2%96.3%
Llanowar Elves194.2%96.3%
Quirion Ranger194.2%96.3%
Wirewood Symbiote194.2%96.3%