Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Arena ranked player · Traditional Standard Ranked Decklists: September 21, 2026: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (26 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Blazemire Verge 4 —
Bleachbone Verge 4 —
Blood Crypt 2 —
Godless Shrine 4 —
Sacred Foundry 3 —
Shattered Sanctum 3 —
Starting Town 2 —
Sundown Pass 1 —
Swamp 2 —
Aang's Iceberg 1 3 mana: scry 2
Beseech the Mirror 4 —
Day of Judgment 1 —
Demonic Pact 1 —
Elegy Acolyte 1 —
Get Lost 2 —
Gollum, Riddle Master 2 —
Greed's Gambit 4 when it enters: draw 3
Harmless Offering 1 —
Inevitable Defeat 1 —
Iroh, Tea Master 4 —
Momentum Breaker 2 —
The Mind Stone 1 tap: adds 1 mana
The Mountain-king's Return 2 —
The Soul Stone 1 tap: adds 1 mana
Unholy Annex // Ritual Chamber 3 —
Voice of Victory 4 —

Result

Write how many copies of the cards you want are in the deck.

Combos in hand

Chance to have every piece of a combo by turn 3: the combos from Commander Spellbook with every card in the main deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

25 lands in the 60 cards of the deck.

Standard decks play 23.5 lands on average (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
198.3%99.1%1.7%9.9%
292.5%95.5%7.5%4.8%
381.9%88.1%18.1%2.2%
467.5%76.6%32.5%1.0%
551.7%62.4%23.4%0.4%
636.8%47.5%16.3%0.2%
724.4%33.8%11.0%0.1%
815.1%22.4%7.2%0.0%
98.7%13.9%4.6%0.0%
104.7%8.1%2.8%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Unholy Annex // Ritual Chamber815.1%22.4%
Beseech the Mirror464.3%73.5%
Day of Judgment464.7%73.9%
Inevitable Defeat465.1%74.2%
Demonic Pact467.3%76.4%
Elegy Acolyte467.3%76.4%
Greed's Gambit467.5%76.6%
Iroh, Tea Master375.9%82.6%
Harmless Offering376.6%83.3%
Aang's Iceberg381.1%87.4%
The Mountain-king's Return381.1%87.4%
Get Lost289.9%93.5%
The Mind Stone289.9%93.5%
Voice of Victory289.9%93.5%
Gollum, Riddle Master292.1%95.2%
Momentum Breaker292.1%95.2%
The Soul Stone292.1%95.2%