Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Orzhov Midrange · FisherKing · Paupergeddon Summer 2026: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (26 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Ancient Den 4 —
Bojuka Bog 1 enters tapped
Goldmire Bridge 2 enters tapped
Kabira Crossroads 1 enters tapped
Mortuary Mire 1 enters tapped
Plains 1 —
Scoured Barrens 4 enters tapped
Swamp 2 —
Vault of Whispers 4 —
Blood Fountain 2 —
Cast Down 4 —
Eviscerator's Insight 1 draw 2
Faerie Macabre 2 —
Glint Hawk 4 —
Grim Bauble 2 3 mana, tap, sacrifice: scry 2
Kor Skyfisher 4 —
Lembas 4 when it enters: scry 1; when it enters: draw 1
Mukotai Ambusher 1 —
Novice Inspector 2 —
Okiba-Gang Shinobi 1 —
Omen of the Dead 1 3 mana, sacrifice: scry 2
Oroku Saki, Shredder Rising 2 —
Refurbished Familiar 4 when it enters: draw 1
Suffocating Fumes 1 cycling (2 mana): draw 1
Thraben Charm 2 —
Tithing Blade // Consuming Sepulcher 3 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

20 lands in the 60 cards of the deck.

Orzhov Midrange decks play 19.8 lands on average, all Pauper decks 17.2 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
195.2%97.0%4.8%3.6%
282.4%87.7%17.6%1.3%
363.8%72.2%36.2%0.4%
444.1%53.6%55.9%0.1%
527.3%35.9%46.4%0.0%
615.2%21.7%37.5%0.0%
77.7%11.9%29.6%0.0%
83.5%5.9%22.8%0.0%
91.5%2.6%17.2%0.0%
100.6%1.1%12.7%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Okiba-Gang Shinobi527.0%35.6%
Mukotai Ambusher444.0%53.5%
Refurbished Familiar444.0%53.5%
Faerie Macabre356.4%64.9%
Oroku Saki, Shredder Rising363.2%71.7%
Suffocating Fumes363.2%71.7%
Kor Skyfisher276.5%82.4%
Thraben Charm276.5%82.4%
Cast Down279.6%85.3%
Eviscerator's Insight279.6%85.3%
Tithing Blade // Consuming Sepulcher279.6%85.3%
Glint Hawk180.9%85.3%
Novice Inspector180.9%85.3%
Lembas282.4%87.7%
Blood Fountain186.1%89.8%
Grim Bauble186.1%89.8%
Omen of the Dead186.1%89.8%