Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Jewel Shops · Nicholas DiJohn · Valley Forge 2026 - Vintage $5k: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (33 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Ancient Tomb 4 —
Island 3 —
Mishra's Workshop 4 —
Sink into Stupor // Soporific Springs 2 —
Tolarian Academy 1 —
Urza's Saga 1 —
Ancestral Recall 1 —
Black Lotus 1 —
Chaos Defiler 1 —
Coveted Jewel 3 when it enters: draw 3
Grim Monolith 3 tap: adds 3 mana
Kappa Cannoneer 1 —
Karn, the Great Creator 1 —
Mana Crypt 1 tap: adds 2 mana
Mana Vault 1 tap: adds 3 mana
Manifold Key 1 —
Mox Emerald 1 tap: adds 1 mana
Mox Jet 1 tap: adds 1 mana
Mox Pearl 1 tap: adds 1 mana
Mox Ruby 1 tap: adds 1 mana
Mox Sapphire 1 tap: adds 1 mana
Paradox Engine 1 —
Phyrexian Metamorph 4 —
Relic of Sauron 3 —
Sol Ring 1 tap: adds 2 mana
The One Ring 4 tap: draw 1
Time Vault 1 —
Time Walk 1 —
Tinker 1 search for a artifact card
Transmute Artifact 4 search for a artifact card
Trinisphere 1 —
Vexing Bauble 1 —
Void Mirror 4 —

Result

Write how many copies of the cards you want are in the deck.

Combos in hand

Chance to have every piece of a combo by turn 3: the combos from Commander Spellbook with every card in the main deck.

ComboOn the playOn the draw
Infinite turns, Lock
Manifold Key + Time Vault
2.0%2.5%

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

15 lands in the 60 cards of the deck.

Jewel Shops decks play 15.6 lands on average, all Vintage decks 17.1 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
188.2%91.6%11.8%0.8%
265.0%72.1%35.0%0.2%
339.9%48.1%60.1%0.0%
420.7%27.3%79.3%0.0%
59.2%13.3%72.7%0.0%
63.5%5.6%65.7%0.0%
71.2%2.0%58.5%0.0%
80.3%0.6%51.3%0.0%
90.1%0.2%44.4%0.0%
100.0%0.0%37.8%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Chaos Defiler50.0%0.0%
Kappa Cannoneer63.5%5.5%
Coveted Jewel63.5%5.6%
Paradox Engine59.2%13.3%
Transmute Artifact217.8%21.8%
Karn, the Great Creator420.7%27.3%
Phyrexian Metamorph420.7%27.3%
Relic of Sauron420.7%27.3%
The One Ring420.7%27.3%
Tinker334.1%41.5%
Trinisphere339.9%48.1%
Time Walk248.7%55.3%
Ancestral Recall154.1%59.3%
Grim Monolith265.0%72.1%
Time Vault265.0%72.1%
Void Mirror265.0%72.1%
Mana Vault188.2%91.6%
Manifold Key188.2%91.6%
Sol Ring188.2%91.6%
Vexing Bauble188.2%91.6%