Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Mono-Red Aggro · mara351 · Pioneer League: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (16 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Den of the Bugbear 1 —
Mountain 15 —
Mutavault 4 —
Ramunap Ruins 2 —
Sokenzan, Crucible of Defiance 1 —
Burst Lightning 4 —
Emberheart Challenger 4 —
Flowstone Infusion 3 —
Furnace Punisher 1 —
Kumano Faces Kakkazan // Etching of Kumano 4 —
Monastery Swiftspear 4 —
Monstrous Rage 3 —
Reckless Rage 4 —
Screaming Nemesis 2 —
Soul-Scar Mage 4 —
Sunspine Lynx 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

23 lands in the 60 cards of the deck.

Mono-Red Aggro decks play 22.7 lands on average, all Pioneer decks 23.3 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
197.3%98.5%2.7%6.8%
289.2%93.2%10.8%3.0%
375.5%82.8%24.5%1.2%
458.6%68.3%41.4%0.5%
541.7%52.0%31.7%0.2%
627.2%36.5%23.6%0.1%
716.4%23.7%17.0%0.0%
89.1%14.2%11.9%0.0%
94.7%7.9%8.1%0.0%
102.2%4.0%5.4%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Sunspine Lynx458.4%68.0%
Furnace Punisher375.5%82.7%
Screaming Nemesis375.5%82.7%
Emberheart Challenger288.6%92.7%
Burst Lightning194.2%96.3%
Flowstone Infusion194.2%96.3%
Kumano Faces Kakkazan // Etching of Kumano194.2%96.3%
Monastery Swiftspear194.2%96.3%
Monstrous Rage194.2%96.3%
Reckless Rage194.2%96.3%
Soul-Scar Mage194.2%96.3%