Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Golgari Broodscale · kspgigabyte · Modern League: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (25 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Boseiju, Who Endures 1 —
Cavern of Souls 1 —
Eldrazi Temple 4 —
Forest 3 —
Grove of the Burnwillows 4 —
Shifting Woodland 1 —
Stomping Ground 1 —
Urza's Saga 4 —
Verdant Catacombs 1 tap, sacrifice: search for a swamp / forest card
Windswept Heath 1 tap, sacrifice: search for a forest / plains card
Wooded Foothills 1 tap, sacrifice: search for a mountain / forest card
Ancient Stirrings 4 look at 5, take one
Basking Broodscale 4 —
Blade of the Bloodchief 3 —
Delighted Halfling 2 tap: adds 1 mana; tap: adds 1 mana
Emrakul, the Promised End 2 —
Glaring Fleshraker 4 —
Haywire Mite 1 —
Kozilek's Command 4 sacrifice: adds 1 mana
Malevolent Rumble 4 sacrifice: adds 1 mana
Soul-Guide Lantern 1 —
Sowing Mycospawn 4 —
Springleaf Drum 1 tap: adds 1 mana
Unholy Heat 2 —
Vexing Bauble 2 —

Result

Write how many copies of the cards you want are in the deck.

Combos in hand

Chance to have every piece of a combo by turn 3: the combos from Commander Spellbook with every card in the main deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

22 lands in the 60 cards of the deck.

Golgari Broodscale decks play 22.5 lands on average, all Modern decks 21.3 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
196.7%98.1%3.3%5.6%
287.2%91.6%12.8%2.3%
371.9%79.6%28.1%0.9%
453.9%63.7%46.1%0.3%
536.7%46.6%36.3%0.1%
622.9%31.3%27.8%0.0%
713.0%19.2%20.7%0.0%
86.8%10.9%15.0%0.0%
93.3%5.7%10.6%0.0%
101.5%2.7%7.3%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Emrakul, the Promised End130.1%0.2%
Sowing Mycospawn453.6%63.3%
Unholy Heat160.1%65.4%
Glaring Fleshraker371.9%79.6%
Basking Broodscale282.9%87.9%
Malevolent Rumble282.9%87.9%
Ancient Stirrings186.1%89.8%
Delighted Halfling186.1%89.8%
Kozilek's Command287.2%91.6%
Blade of the Bloodchief196.7%98.1%
Haywire Mite196.7%98.1%
Soul-Guide Lantern196.7%98.1%
Springleaf Drum196.7%98.1%
Vexing Bauble196.7%98.1%