Land Drop
Log in Sign up

Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

Saved variants

Reset

Saved in this browser, up to 10: sign in and they move to your account.

Paste a decklist

Counting from Psychic Frog · AFX · Vintage Challenge 32: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (33 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Island 1 —
Misty Rainforest 1 tap, sacrifice: search for a forest / island card
Polluted Delta 4 tap, sacrifice: search for a island / swamp card
Strip Mine 1 —
Swamp 1 —
Undercity Sewers 1 enters tapped; when it enters: scry 1
Underground Sea 4 —
Urza's Saga 1 —
Wasteland 4 —
Ancestral Recall 1 —
Black Lotus 1 —
Brainstorm 1 draw 3
Demonic Tutor 1 —
Dig Through Time 1 —
Fatal Push 3 —
Force of Negation 3 —
Force of Will 4 —
Gitaxian Probe 1 draw 1
Lórien Revealed 1 draw 3; cycling (1 mana): search for a island card
Mental Misstep 1 —
Mindbreak Trap 2 —
Mox Jet 1 tap: adds 1 mana
Mox Pearl 1 tap: adds 1 mana
Mox Sapphire 1 tap: adds 1 mana
Null Rod 3 —
Orcish Bowmasters 4 —
Pithing Needle 1 —
Psychic Frog 4 —
Spell Pierce 3 —
Time Walk 1 —
Timetwister 1 —
Treasure Cruise 1 draw 3
Vexing Bauble 1 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

18 lands in the 60 cards of the deck.

Psychic Frog decks play 18.1 lands on average, all Vintage decks 17.1 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
193.0%95.4%7.0%2.1%
276.4%82.6%23.6%0.7%
354.7%63.5%45.3%0.2%
434.3%43.0%65.7%0.1%
518.9%25.8%57.0%0.0%
69.3%13.8%48.4%0.0%
74.1%6.5%40.3%0.0%
81.6%2.8%32.8%0.0%
90.6%1.0%26.3%0.0%
100.2%0.4%20.6%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Dig Through Time81.6%2.8%
Treasure Cruise81.6%2.8%
Force of Will518.2%24.9%
Lórien Revealed518.2%24.9%
Mindbreak Trap430.8%39.0%
Force of Negation342.5%50.5%
Timetwister353.2%61.9%
Psychic Frog266.6%73.3%
Demonic Tutor268.5%75.1%
Orcish Bowmasters268.5%75.1%
Time Walk270.8%77.3%
Fatal Push174.1%79.0%
Null Rod276.4%82.6%
Ancestral Recall177.8%82.4%
Brainstorm177.8%82.4%
Spell Pierce177.8%82.4%
Gitaxian Probe193.0%95.4%
Mental Misstep193.0%95.4%
Pithing Needle193.0%95.4%
Vexing Bauble193.0%95.4%