Land Drop
Log in Sign up

Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

Saved variants

Reset

Saved in this browser, up to 10: sign in and they move to your account.

Paste a decklist

Counting from Mr_Fringe · Modern League: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (16 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Field of Ruin 4 —
Gemstone Caverns 2 —
Mountain 8 —
Pinnacle Monk // Mystic Peak 4 —
Sokenzan, Crucible of Defiance 1 —
Sundering Eruption // Volcanic Fissure 3 —
Avengers Disassembled 3 —
Cleansing Wildfire 4 draw 1
Dead // Gone 4 —
Flashback 3 —
Manamorphose 4 adds 2 mana; draw 1
Price of Freedom 4 draw 1
Ruby Medallion 4 —
Tablet of Discovery 4 tap: adds 1 mana; tap: adds 2 mana
Wish 4 —
Wrenn's Resolve 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

22 lands in the 60 cards of the deck.

Modern decks play 21.3 lands on average (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
196.7%98.1%3.3%5.6%
287.2%91.6%12.8%2.3%
371.9%79.6%28.1%0.9%
453.9%63.7%46.1%0.3%
536.7%46.6%36.3%0.1%
622.9%31.3%27.8%0.0%
713.0%19.2%20.7%0.0%
86.8%10.9%15.0%0.0%
93.3%5.7%10.6%0.0%
101.5%2.7%7.3%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Dead // Gone453.9%63.6%
Avengers Disassembled369.6%77.5%
Tablet of Discovery371.8%79.6%
Wish371.8%79.6%
Cleansing Wildfire286.5%91.0%
Price of Freedom286.5%91.0%
Wrenn's Resolve286.5%91.0%
Manamorphose287.2%91.6%
Ruby Medallion287.2%91.6%
Flashback193.0%95.4%