Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Dimir Tempo · Aron Cheong · LotN Season 10 Invitational: 61 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 61 cards of the deck (25 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Island 1 —
Marsh Flats 1 tap, sacrifice: search for a plains / swamp card
Misty Rainforest 1 tap, sacrifice: search for a forest / island card
Polluted Delta 4 tap, sacrifice: search for a island / swamp card
Scalding Tarn 1 tap, sacrifice: search for a island / mountain card
Swamp 1 —
Undercity Sewers 1 enters tapped; when it enters: scry 1
Underground Sea 4 —
Verdant Catacombs 1 tap, sacrifice: search for a swamp / forest card
Wasteland 4 —
Brainstorm 4 draw 3
Brazen Borrower // Petty Theft 1 —
Daze 3 —
Fatal Push 4 —
Flow State 2 look at 3, take one
Force of Will 4 —
Kaito, Bane of Nightmares 1 —
Murktide Regent 2 —
Nethergoyf 4 —
Nihil Spellbomb 1 —
Orcish Bowmasters 3 —
Ponder 4 scry 3; draw 1
Snuff Out 1 —
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar 4 —
Thoughtseize 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 61 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C171513121110
CC—2422201817
CCC——29272523

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

19 lands in the 61 cards of the deck.

Dimir Tempo decks play 19.0 lands on average, all Legacy decks 21.0 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
193.8%96.0%6.2%2.6%
278.6%84.5%21.4%0.9%
357.9%66.6%42.1%0.3%
437.6%46.7%62.4%0.1%
521.7%29.2%53.3%0.0%
611.2%16.3%44.5%0.0%
75.2%8.2%36.5%0.0%
82.2%3.7%29.2%0.0%
90.8%1.5%22.9%0.0%
100.3%0.5%17.7%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Murktide Regent75.2%8.2%
Force of Will521.1%28.4%
Kaito, Bane of Nightmares437.2%46.2%
Snuff Out437.4%46.4%
Brazen Borrower // Petty Theft346.7%54.9%
Daze273.7%80.0%
Flow State273.7%80.0%
Orcish Bowmasters273.7%80.0%
Brainstorm180.3%84.7%
Fatal Push180.3%84.7%
Nethergoyf180.3%84.7%
Ponder180.3%84.7%
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar180.3%84.7%
Thoughtseize180.3%84.7%
Nihil Spellbomb193.8%96.0%