Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Mono-Red Aggro · s0fT1_ · Standard Challenge 16 Special: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (18 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Mountain 1 —
Multiversal Passage 3 —
Riverpyre Verge 4 —
Spirebluff Canal 4 —
Starting Town 4 —
Steam Vents 4 —
Ancestral Anger 4 draw 1
Callous Sell-Sword // Burn Together 3 —
Elusive Otter // Grove's Bounty 4 —
Emberheart Challenger 2 —
Full Bore 2 —
Into the Flood Maw 1 —
Opt 4 scry 1; draw 1
Pompous Battlemage // Improvised Act 4 —
Secret Identity 4 —
Sleight of Hand 4 look at 2, take one
Slickshot Show-Off 4 —
Wild Ride 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

20 lands in the 60 cards of the deck.

Mono-Red Aggro decks play 22.7 lands on average, all Standard decks 23.5 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
195.2%97.0%4.8%3.6%
282.4%87.7%17.6%1.3%
363.8%72.2%36.2%0.4%
444.1%53.6%55.9%0.1%
527.3%35.9%46.4%0.0%
615.2%21.7%37.5%0.0%
77.7%11.9%29.6%0.0%
83.5%5.9%22.8%0.0%
91.5%2.6%17.2%0.0%
100.6%1.1%12.7%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Callous Sell-Sword // Burn Together241.6%46.7%
Emberheart Challenger281.9%87.3%
Slickshot Show-Off281.9%87.3%
Elusive Otter // Grove's Bounty190.1%93.1%
Into the Flood Maw190.1%93.1%
Opt190.1%93.1%
Secret Identity190.1%93.1%
Sleight of Hand190.1%93.1%
Ancestral Anger191.7%94.3%
Full Bore191.7%94.3%
Pompous Battlemage // Improvised Act191.7%94.3%
Wild Ride191.7%94.3%