Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Dimir Faeries · Unnamed player · Paupergeddon Summer 2026: Pauper Rebound: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (22 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Bojuka Bog 2 enters tapped
Contaminated Aquifer 4 enters tapped
Island 10 —
Seething Landscape 1 cycling (3 mana): draw 1
Swamp 1 —
Agony Warp 1 —
Augur of Bolas 4 when it enters: look at 3, take one
Brainstorm 4 draw 3
Cast Down 2 —
Counterspell 4 —
Dispel 2 —
Extract a Confession 1 —
Faerie Seer 4 when it enters: scry 2
Lórien Revealed 4 draw 3; cycling (1 mana): search for a island card
Moon-Circuit Hacker 1 —
Mukotai Ambusher 1 —
Ninja of the Deep Hours 2 —
Sewer-veillance Cam 1 —
Snuff Out 4 —
Spellstutter Sprite 4 —
Suffocating Fumes 1 cycling (2 mana): draw 1
Thorn of the Black Rose 2 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

18 lands in the 60 cards of the deck.

Dimir Faeries decks play 18.0 lands on average, all Pauper decks 17.2 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
193.0%95.4%7.0%2.1%
276.4%82.6%23.6%0.7%
354.7%63.5%45.3%0.2%
434.3%43.0%65.7%0.1%
518.9%25.8%57.0%0.0%
69.3%13.8%48.4%0.0%
74.1%6.5%40.3%0.0%
81.6%2.8%32.8%0.0%
90.6%1.0%26.3%0.0%
100.2%0.4%20.6%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Lórien Revealed518.9%25.8%
Mukotai Ambusher432.5%40.9%
Snuff Out432.5%40.9%
Thorn of the Black Rose432.5%40.9%
Ninja of the Deep Hours434.3%43.0%
Suffocating Fumes349.0%57.4%
Agony Warp261.5%68.1%
Cast Down262.2%68.7%
Extract a Confession262.2%68.7%
Counterspell265.0%72.1%
Augur of Bolas275.8%82.0%
Moon-Circuit Hacker275.8%82.0%
Spellstutter Sprite275.8%82.0%
Brainstorm188.2%91.6%
Dispel188.2%91.6%
Faerie Seer188.2%91.6%
Sewer-veillance Cam188.2%91.6%