Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Mono-Green Elves · Khann · Pauper Challenge 16: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (16 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Forest 11 —
Gingerbread Cabin 1 —
Avenging Hunter 4 —
Elvish Mystic 3 tap: adds 1 mana
Fyndhorn Elves 2 tap: adds 1 mana
Generous Ent 4 cycling (1 mana): search for a forest card
Land Grant 2 search for a forest card
Lead the Stampede 4 —
Llanowar Elves 4 tap: adds 1 mana
Masked Vandal 4 —
Nyxborn Hydra 4 —
Priest of Titania 4 tap: adds 1 mana
Quirion Ranger 4 —
Sagu Wildling // Roost Seek 1 —
Timberwatch Elf 4 —
Winding Way 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

12 lands in the 60 cards of the deck.

Mono-Green Elves decks play 12.1 lands on average, all Pauper decks 17.2 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
180.9%85.3%19.1%0.2%
250.7%58.0%49.3%0.0%
325.2%31.6%74.8%0.0%
410.1%14.0%89.9%0.0%
53.3%5.1%86.0%0.0%
60.9%1.5%81.6%0.0%
70.2%0.4%76.6%0.0%
80.0%0.1%71.3%0.0%
90.0%0.0%65.7%0.0%
100.0%0.0%59.9%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Generous Ent60.9%1.5%
Avenging Hunter53.3%5.1%
Sagu Wildling // Roost Seek53.3%5.1%
Lead the Stampede325.2%31.6%
Timberwatch Elf325.2%31.6%
Land Grant250.7%58.0%
Masked Vandal250.7%58.0%
Priest of Titania250.7%58.0%
Winding Way250.7%58.0%
Elvish Mystic180.9%85.3%
Fyndhorn Elves180.9%85.3%
Llanowar Elves180.9%85.3%
Nyxborn Hydra180.9%85.3%
Quirion Ranger180.9%85.3%