Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Dredge · Ian Flinn · Valley Forge 2026 - Vintage $5k: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (18 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Bazaar of Baghdad 4 —
Chalice of the Void 1 —
Creeping Chill 4 —
Gitaxian Probe 1 draw 1
Golgari Grave-Troll 1 —
Golgari Thug 4 —
Grief 4 —
Hollow One 4 cycling (2 mana): draw 1
Ichorid 4 —
Mental Misstep 1 —
Narcomoeba 4 —
Noxious Revival 4 —
Prized Amalgam 4 —
Serum Powder 4 tap: adds 1 mana
Shambling Shell 4 —
Silversmote Ghoul 4 —
Stinkweed Imp 4 —
Street Wraith 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

4 lands in the 60 cards of the deck.

Dredge decks play 4.2 lands on average, all Vintage decks 17.1 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
139.9%44.5%60.1%0.0%
28.2%10.3%91.8%0.0%
30.9%1.3%99.1%0.0%
40.0%0.1%100.0%0.0%
50.0%0.0%99.9%0.0%
60.0%0.0%99.9%0.0%
70.0%0.0%99.9%0.0%
80.0%0.0%99.8%0.0%
90.0%0.0%99.7%0.0%
100.0%0.0%99.6%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Creeping Chill40.0%0.0%
Golgari Grave-Troll50.0%0.0%
Golgari Thug20.0%0.0%
Grief40.0%0.0%
Hollow One50.0%0.0%
Ichorid40.0%0.0%
Narcomoeba20.0%0.0%
Prized Amalgam30.0%0.0%
Shambling Shell30.0%0.0%
Silversmote Ghoul30.0%0.0%
Stinkweed Imp30.0%0.0%
Street Wraith50.0%0.0%
Serum Powder30.9%1.3%
Gitaxian Probe139.9%44.5%
Mental Misstep139.9%44.5%
Noxious Revival139.9%44.5%