First printed in Tarkir: Dragonstorm (2025)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Elspeth saw their capture as an inconvenience, costing them precious time. Narset saw it as an opportunity to recruit allies to their cause.
- Illustrated by
- Livia Prima
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Pauper, Future Standard, Historic, Timeless, Alchemy, Gladiator, Commander, Duel Commander, Pauper Commander, Tiny Leaders, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Penny Dreadful, Premodern, Old School 93/94, PreDH
Rulings (4)
- If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.
- If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- If this enchantment leaves the battlefield before its ability resolves, the target nonland permanent won’t be exiled.
Prices
Paper price: €0.06 / $0.18 , the cheapest non-foil print (Cardmarket, and TCGplayer, otherwise Mana Pool or Card Kingdom, through MTGJSON, 6 Nov 2026).
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 6 Nov 2026).