First printed in Alliances (1996)
Enchantment — Aura
Enchant creature you control: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
- Illustrated by
- Rebecca Guay
Legality
- Legal in
- Legacy, Vintage, Premodern, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Ruling (1)
- It is put into the graveyard if you lose control of the creature.
Combos
21 combos, the most popular first:
- Infinite storm count: Cloudstone Curio + Instill Energy + Nature's Chosen
- Infinite storm count: Hullbreaker Horror + Instill Energy + Nature's Chosen
- Infinite lifegain, Infinite lifegain triggers…: Faith Healer + Nature's Chosen + Yenna, Redtooth Regent
- Infinite storm count: Cloudstone Curio + Leyline Immersion + Nature's Chosen
- Infinitely large creature until end of turn, Infinite mana lands, artifacts, and creatures you control can produce…: Auratog + Nature's Chosen + Yenna, Redtooth Regent
- Infinitely large creature until end of turn, Infinite mana lands, artifacts, and creatures you control can produce…: Nature's Chosen + Thaumatog + Yenna, Redtooth Regent
- Infinitely large creature until end of turn, Infinite mana lands, artifacts, and creatures you control can produce…: Nature's Chosen + Phantatog + Yenna, Redtooth Regent
- Infinite storm count: Hullbreaker Horror + Leyline Immersion + Nature's Chosen
- Infinite mana lands you control can produce, Infinite storm count: Cloudstone Curio + Incubation Druid + Nature's Chosen + Rancor
- Infinite storm count: Earthcraft + Instill Energy + Nature's Chosen + Triton Cavalry