First printed in Judgment (2002)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
- Illustrated by
- Ben Thompson
Lost in Thought legality
- Legal in
- Legacy, Vintage, Pauper, Premodern, Commander, Duel Commander, Pauper Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Old School 93/94, Gladiator, Brawl, Standard Brawl, Competitive Brawl
Rulings (2)
- You can take the “exile three cards” action any time you have priority without using the stack.
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Prices
Paper price: €0.02 / $0.28 , the cheapest non-foil print (Cardmarket, and TCGplayer, otherwise Mana Pool or Card Kingdom, through MTGJSON, 10 Nov 2026).
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 10 Nov 2026).