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Go Ninja Go

First printed in Teenage Mutant Ninja Turtles (2026)

Go Ninja Go

Sorcery

Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.

Illustrated by
Patrick Gañas

Go Ninja Go legality

Rulings (2)

  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Prices

Paper price: €0.11 / $0.19 , the cheapest non-foil print (Cardmarket, and TCGplayer, otherwise Mana Pool or Card Kingdom, through MTGJSON, 8 Nov 2026).

MTGO price: 0.03 TIX, the cheapest non-foil print (average sell price on GoatBots, 8 Nov 2026).

Combos

33 combos, the most popular first:

See all 33 on Commander Spellbook

Limited On MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Go Ninja Go in Limited
Set GIH WR vs set IWD Games
Teenage Mutant Ninja Turtles (TMT), Premier Draft 54.2% -2.6 -1.6 5326
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen