First printed in Dissension (2006)
Enchantment — Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
- Illustrated by
- Mark Tedin
Elemental Resonance legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (4)
- This ability isn't a mana ability. It uses the stack.
- Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
- If the enchanted permanent's mana cost is
, this Aura's controller adds
. If its mana cost is
, this Aura's controller adds
. If its mana cost is
, this Aura's controller chooses whether to add
,
, or
. The choice may be different each time the ability resolves.
- You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
Prices
Paper price: €0.68 / $2.60 , the cheapest non-foil print (Cardmarket, and TCGplayer, otherwise Mana Pool or Card Kingdom, through MTGJSON, 10 Nov 2026).
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 10 Nov 2026).