First printed in March of the Machine (2023)
Legendary Creature — Vampire Angel
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3/4
- Illustrated by
- Raluca Marinescu
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders, Standard Brawl
Rulings (4)
- Drana and Linvala gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities; they have colons in their reminder texts.
- Once an ability has been activated, it doesn’t matter if Drana and Linvala loses that ability because the opposing creature with that ability leaves the battlefield (or, more optimistically, you gain control of it).
- If multiple players control a Drana and Linvala, exactly what abilities each of them has can get complex, based on what order they entered the battlefield. However, as none of those abilities can be activated, we won’t waste a lot of your time getting into it.
- If an activated ability references the creature that has it by name, treat Drana and Linvala’s version of that ability as though it referenced Drana and Linvala by name instead. For example, if an opponent controls Onakke Javelineer, Drana and Linvala has the ability “
: Drana and Linvala deals 2 damage to target player or battle.”
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| March of the Machine (MOM), Premier Draft | 52.7% | -2.0 | +2.7 | 8094 |
| March of the Machine (MOM), Sealed | 57.9% | +2.5 | +4.4 | 967 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
6 combos, the most popular first:
- Opponents can't activate abilities of lands or creatures they control, Lock…: Drana and Linvala + Kormus Bell + Urborg, Tomb of Yawgmoth
- Opponents can't activate abilities of lands or creatures they control, Lock…: Drana and Linvala + Living Plane
- Opponents can't activate abilities of lands or creatures they control, Lock…: Drana and Linvala + Nature's Revolt
- Opponents can't activate abilities of lands or creatures they control, Lock…: Drana and Linvala + Life and Limb + Yavimaya, Cradle of Growth
- Opponents can't activate abilities of lands or creatures they control, Lock…: Drana and Linvala + Living Lands + Yavimaya, Cradle of Growth
- Opponents can't activate abilities of creatures they control, Opponents can't draw cards…: Asmodeus the Archfiend + Drana and Linvala + Fractured Identity