First printed in Innistrad: Midnight Hunt (2021)
Creature — Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
"Like a thousand candles fighting back the darkness, we are strongest when we stand together."
2/2
- Illustrated by
- Anna Christenson
Candlegrove Witch legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Pauper, Historic, Timeless, Gladiator, Commander, Duel Commander, Pauper Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, PreDH, Standard Brawl
Rulings (3)
- For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
- Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
- A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
Prices
Paper price: €0.03 / $0.18 , the cheapest non-foil print (Cardmarket, and TCGplayer, otherwise Mana Pool or Card Kingdom, through MTGJSON, 6 Nov 2026).
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 6 Nov 2026).