Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Samwise Combo · NickBolas90 · Modern Challenge 32: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
Compare with

In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (26 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Boseiju, Who Endures 2 —
City of Brass 3 —
Dryad Arbor 1 —
Forest 1 —
Godless Shrine 1 —
Lush Portico 1 enters tapped; when it enters: scry 1
Misty Rainforest 1 tap, sacrifice: search for a forest / island card
Overgrown Tomb 2 —
Stomping Ground 1 —
Temple Garden 1 —
Verdant Catacombs 4 tap, sacrifice: search for a swamp / forest card
Windswept Heath 4 tap, sacrifice: search for a forest / plains card
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger 3 —
Birthing Ritual 4 —
Carrion Feeder 3 —
Cauldron Familiar 4 —
Chord of Calling 4 search for a creature card
Delighted Halfling 2 tap: adds 1 mana; tap: adds 1 mana
Explosive Prodigy 1 —
Gilded Goose 4 tap, sacrifice: adds 1 mana
Goblin Bombardment 2 —
Haywire Mite 1 —
Orcish Bowmasters 2 —
Samwise Gamgee 4 —
Yawgmoth, Thran Physician 1 sacrifice: draw 1
Young Wolf 3 —

Result

Write how many copies of the cards you want are in the deck.

Combos in hand

Chance to have every piece of a combo by turn 3: the combos from Commander Spellbook with every card in the main deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

22 lands in the 60 cards of the deck.

Samwise Combo decks play 21.7 lands on average, all Modern decks 21.3 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
196.7%98.1%3.3%5.6%
287.2%91.6%12.8%2.3%
371.9%79.6%28.1%0.9%
453.9%63.7%46.1%0.3%
536.7%46.6%36.3%0.1%
622.9%31.3%27.8%0.0%
713.0%19.2%20.7%0.0%
86.8%10.9%15.0%0.0%
93.3%5.7%10.6%0.0%
101.5%2.7%7.3%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Yawgmoth, Thran Physician439.2%47.6%
Explosive Prodigy242.5%47.4%
Goblin Bombardment242.5%47.4%
Chord of Calling368.0%76.1%
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger274.1%79.7%
Orcish Bowmasters274.1%79.7%
Samwise Gamgee274.1%79.7%
Carrion Feeder174.1%79.0%
Cauldron Familiar174.1%79.0%
Birthing Ritual287.2%91.6%
Delighted Halfling196.0%97.6%
Gilded Goose196.0%97.6%
Young Wolf196.0%97.6%
Haywire Mite196.7%98.1%