Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from msmayer · Modern League: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (19 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Arena of Glory 1 —
Arid Mesa 3 tap, sacrifice: search for a mountain / plains card
Bloodstained Mire 3 tap, sacrifice: search for a swamp / mountain card
Elegant Parlor 1 enters tapped; when it enters: scry 1
Mountain 2 —
Sacred Foundry 4 —
Scalding Tarn 2 tap, sacrifice: search for a island / mountain card
Wooded Foothills 2 tap, sacrifice: search for a mountain / forest card
Blazing Rootwalla 4 —
Burning Inquiry 4 —
Detective's Phoenix 4 —
Faithless Looting 4 draw 2
Hardened Academic 4 —
Hollow One 4 cycling (2 mana): draw 1
Lightning Bolt 4 —
Marauding Mako 4 cycling (2 mana): draw 1
Practiced Offense 2 —
Street Wraith 4 —
Vengevine 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

18 lands in the 60 cards of the deck.

Modern decks play 21.3 lands on average (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
193.0%95.4%7.0%2.1%
276.4%82.6%23.6%0.7%
354.7%63.5%45.3%0.2%
434.3%43.0%65.7%0.1%
518.9%25.8%57.0%0.0%
69.3%13.8%48.4%0.0%
74.1%6.5%40.3%0.0%
81.6%2.8%32.8%0.0%
90.6%1.0%26.3%0.0%
100.2%0.4%20.6%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Vengevine41.8%2.4%
Street Wraith53.8%5.3%
Hollow One518.9%25.8%
Practiced Offense349.0%57.4%
Detective's Phoenix354.7%63.5%
Hardened Academic262.2%68.7%
Blazing Rootwalla193.0%95.4%
Burning Inquiry193.0%95.4%
Faithless Looting193.0%95.4%
Lightning Bolt193.0%95.4%
Marauding Mako193.0%95.4%