Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Christina Williams · From The Vault: Premodern 9: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (19 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Forest 4 —
Karplusan Forest 4 —
Mountain 5 —
Treetop Village 2 enters tapped
Wasteland 3 —
Wooded Foothills 4 tap, sacrifice: search for a mountain / forest card
Anger 1 —
Arrogant Wurm 3 —
Basking Rootwalla 4 —
Death Spark 1 —
Goblin Tinkerer 1 —
Grim Lavamancer 4 —
Incinerate 4 —
Lava Dart 3 —
Lightning Bolt 4 —
Quirion Dryad 4 —
Squee, Goblin Nabob 1 —
Survival of the Fittest 4 1 mana: search for a creature card
Wild Mongrel 4 —

Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

22 lands in the 60 cards of the deck.

Premodern decks play 22.3 lands on average (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
196.7%98.1%3.3%5.6%
287.2%91.6%12.8%2.3%
371.9%79.6%28.1%0.9%
453.9%63.7%46.1%0.3%
536.7%46.6%36.3%0.1%
622.9%31.3%27.8%0.0%
713.0%19.2%20.7%0.0%
86.8%10.9%15.0%0.0%
93.3%5.7%10.6%0.0%
101.5%2.7%7.3%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Arrogant Wurm535.7%45.5%
Anger453.3%63.1%
Squee, Goblin Nabob369.8%77.7%
Goblin Tinkerer281.3%86.5%
Incinerate281.3%86.5%
Quirion Dryad282.9%87.9%
Survival of the Fittest282.9%87.9%
Wild Mongrel282.9%87.9%
Death Spark183.7%87.7%
Grim Lavamancer183.7%87.7%
Lava Dart183.7%87.7%
Lightning Bolt183.7%87.7%
Basking Rootwalla186.1%89.8%