Simulation
Goals on different turns, all together, like two lands by turn 2 and a removal spell by turn 3: 20,000 games played turn by turn. 5 cards of the deck have effects the simulation uses (see the table of cards).
Goals of Dimir Ninja Affinity: Refurbished Familiar, Mistvault Bridge, Vault of Whispers, Seat of the Synod, all by turn 3
How the games are played
With a deck, the cards that change what you see work as their Oracle text says, read from Scryfall: scry and surveil, draws, looking at the top cards and taking one, searching the library, cycling, mana from artifacts and creatures (creatures from the next turn). Each turn: draw, play the land that helps a goal most (lands make their colors, Urza’s lands 7 mana together, lands that enter tapped from the next turn), then spend the mana: cast a card a goal asks to cast, search for a missing card, look at the top cards, the cheapest scry and draw cards, abilities that draw, cycling. Colors are checked. Scry keeps on top the cards of the goals still open, the nearest turn first, then lands if you need more. Other spells don’t use mana, so the result is a little optimistic. The opponent acts at the start of the chosen turn of yours: it destroys the land you need most, or makes you discard the nonland card you need most.
Goal 1
Goal
Have in hand
Cast
Mana available
At least
Of
—
Condition 1 Condition 2 Condition 3 Condition 4
By turn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Goal 2
Goal
Have in hand
Cast
Mana available
At least
Of
—
Condition 1 Condition 2 Condition 3 Condition 4
By turn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Goal 3
Goal
Have in hand
Cast
Mana available
At least
Of
—
Condition 1 Condition 2 Condition 3 Condition 4
By turn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Goal 4
Goal
Have in hand
Cast
Mana available
At least
Of
—
Condition 1 Condition 2 Condition 3 Condition 4
By turn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mulligan
Keep with lands from
to
At most
0 mulligans 1 mulligan 2 mulligans
Opponent
Destroys a land on turn
— 1 2 3 4 5 6
Makes you discard on turn
— 1 2 3 4 5 6
Simulate
Stop
Compare with a change
Take out one
Contaminated Aquifer Island Mistvault Bridge Seat of the Synod Swamp Vault of Whispers Baleful Strix Blood Fountain Cast Down Cut Down Moon-Circuit Hacker Myr Enforcer Ninja of the Deep Hours Ornithopter Oroku Saki, Shredder Rising Refurbished Familiar Thoughtcast Utrom Monitor
Put in one
Contaminated Aquifer Island Mistvault Bridge Seat of the Synod Swamp Vault of Whispers Baleful Strix Blood Fountain Cast Down Cut Down Moon-Circuit Hacker Myr Enforcer Ninja of the Deep Hours Ornithopter Oroku Saki, Shredder Rising Refurbished Familiar Thoughtcast Utrom Monitor
Nihil Spellbomb Steel Sabotage Metallic Rebuke Mukotai Ambusher Arms of Hadar Hydroblast Counterspell Lightning Bolt Lórien Revealed Sneaky Snacker Brainstorm Voldaren Epicure Dispel Generous Ent Faithless Looting Fireblast Highway Robbery Fiery Temper Grab the Prize Murmuring Mystic
Compare
Find the best change