Land Drop
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Hypergeometric calculator

Chance to have the cards you need by a given turn: one or more groups of cards, each with a minimum or a range of copies, all together or at least one. Count the copies yourself or from a deck. How it works

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Counting from Dimir Ninja Affinity · MarceloMarin · Pauper League: 60 cards in the main deck.

Starting
More options: extra draws, mulligans, players
Conditions to meet
Condition 1
More conditions
Condition 2
Condition 3
Condition 4
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In place of cards of no condition: the deck keeps its size.

The 60 cards of the deck (18 different): conditions and effects
Which condition each card of the main deck counts for: the copies of a condition become the sum of its cards.
CardCopiesConditionIn the simulation
Contaminated Aquifer 2 enters tapped
Island 2 —
Mistvault Bridge 4 enters tapped
Seat of the Synod 4 —
Swamp 2 —
Vault of Whispers 4 —
Baleful Strix 4 when it enters: draw 1
Blood Fountain 3 —
Cast Down 4 —
Cut Down 4 —
Moon-Circuit Hacker 4 —
Myr Enforcer 4 —
Ninja of the Deep Hours 2 —
Ornithopter 4 —
Oroku Saki, Shredder Rising 2 —
Refurbished Familiar 4 when it enters: draw 1
Thoughtcast 4 draw 2
Utrom Monitor 3 —

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Result

Write how many copies of the cards you want are in the deck.

Mana sources

Lands and other sources of one color you need in 60 cards to cast a spell on curve: C is one symbol of that color in the cost, CC two, CCC three.

Sources for a 90% chance by that turn, on the play
CostTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
C161513121110
CC—2422201817
CCC——29262422

A land every turn

Chance to play a land on each turn up to that one: at least one land by turn 1, two by turn 2, and so on.

18 lands in the 60 cards of the deck.

Dimir Ninja Affinity decks play 18.5 lands on average, all Pauper decks 17.2 (last 90 days).

A land drop on every turn up to that one
Up to turnOn the playOn the drawToo fewToo many
193.0%95.4%7.0%2.1%
276.4%82.6%23.6%0.7%
354.7%63.5%45.3%0.2%
434.3%43.0%65.7%0.1%
518.9%25.8%57.0%0.0%
69.3%13.8%48.4%0.0%
74.1%6.5%40.3%0.0%
81.6%2.8%32.8%0.0%
90.6%1.0%26.3%0.0%
100.2%0.4%20.6%0.0%

Casting on curve

For each spell of the deck: chance to have, on the turn equal to its mana value, that many lands and enough lands of its colors. Hybrid and Phyrexian symbols don’t count; other mana sources (creatures, artifacts) neither.

From the riskiest spell
CardCostTurnOn the playOn the draw
Myr Enforcer74.1%6.5%
Thoughtcast518.9%25.8%
Utrom Monitor518.9%25.8%
Ninja of the Deep Hours434.1%42.9%
Refurbished Familiar434.1%42.9%
Oroku Saki, Shredder Rising353.9%62.6%
Baleful Strix268.8%75.5%
Cast Down272.6%79.1%
Moon-Circuit Hacker272.6%79.1%
Blood Fountain180.9%85.3%
Cut Down180.9%85.3%