White Initiative 
- Player
- PhilipTong
- Finish
- #9 of 69, 5-2
- Event
- Vintage Challenge 32,
- Archetype
- White Initiative
- Format
- Vintage
- MTGO price
- 367.98 TIX (GoatBots, 2 Nov)
- Source
- MTGO
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Main deck (60)
Creatures (28)
- 1 Anointed Peacekeeper
- 4 Archon of Emeria
- 3 Boromir, Warden of the Tower
- 4 Chancellor of the Annex
- 4 Loran of the Third Path
- 4 Seasoned Dungeoneer
- 4 Spirit of the Labyrinth
- 4 White Plume Adventurer
Artifacts (16)
- 1 Black Lotus
- 1 Chalice of the Void
- 4 Chrome Mox
- 1 Lotus Petal
- 1 Mana Crypt
- 1 Mana Vault
- 1 Mox Emerald
- 1 Mox Jet
- 1 Mox Pearl
- 1 Mox Ruby
- 1 Mox Sapphire
- 1 Sol Ring
- 1 Trinisphere
Lands (16)
- 4 Ancient Tomb
- 4 Cavern of Souls
- 1 City of Traitors
- 1 Karakas
- 6 Plains
Sideboard (15)
Compared with the average White Initiative list
Average of 62 decks in the last 30 days.
Main deck
More than usual
- +4 Spirit of the Labyrinth (4 vs 0.0)
- +4 Loran of the Third Path (4 vs 0.0)
- +4 Plains (6 vs 2.1)
- +3 Boromir, Warden of the Tower (3 vs 0.0)
Fewer than usual
- -4 Clarion Conqueror (0 vs 4.0)
- -4 Witch Enchanter (0 vs 3.9)
- -4 Wasteland (0 vs 3.8)
- -4 Void Mirror (0 vs 3.5)
- -3 Anointed Peacekeeper (1 vs 3.8)
- -1 Strip Mine (0 vs 1.0)
Sideboard
More than usual
- +2 Solitude (2 vs 0.0)
- +2 Mindbreak Trap (2 vs 0.1)
- +1 Aven Mindcensor (1 vs 0.0)
- +1 Get Lost (1 vs 0.0)
- +1 Karn, the Great Creator (1 vs 0.0)
- +1 Mycosynth Lattice (1 vs 0.0)
- +1 The Tabernacle at Pendrell Vale (1 vs 0.0)
Fewer than usual
- -4 Leyline of the Void (0 vs 3.6)
- -3 Swords to Plowshares (0 vs 3.3)
- -2 Archon of Absolution (0 vs 1.8)
- -1 Containment Priest (2 vs 3.2)
Most unusual list in this period: Zac Birringer in From The Vault: Vintage 5 (14 cards away from the average)
Combos in this deck
2 combos from Commander Spellbook with every card in this list, the most popular first.
- Activated abilities of permanents your opponents control can't be activated, Activated abilities can't be activated…: Karn, the Great Creator + Mycosynth Lattice
- Nobody can activate the abilites of any permanent on the battlefield, Activated abilities can't be activated…: Mycosynth Lattice + Null Rod




































