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White Plume Adventurer

First printed in Commander Legends: Battle for Baldur's Gate (2022)

All 3 prints

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White Plume Adventurer

Creature — Orc Cleric

When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

3/3

Illustrated by
Joseph Weston

Legality

Rulings (10)

  • If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
  • There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
  • Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
  • In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

Prices

MTGO price: 6.99 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

Combos

22 combos, the most popular first:

See all 22 on Commander Spellbook

Vintage In 69 of 686 decks (10.1%), most in White Initiative

Staple: main deck, 11% of decks (#78)

Share of decks
10.1%
▼ 2.0 vs previous 30 days
2026-08-10: 9.8% 2026-08-17: 5.7% 2026-08-24: 9.9% 2026-08-31: 11.2% 2026-09-07: 14.4% 2026-09-14: 12.7% 2026-09-21: 13.6% 2026-09-28: 10.4% 2026-10-05: 11.8% 2026-10-12: 10.4% 2026-10-19: 5.1% 2026-10-26: 12.0%
Weekly, last 90 days
Decks
69
69 main, 0 sideboard
Avg. copies
4.0
in the main deck
Win rate
53%
14 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
White Initiative 10.1% 100%

Played together with

Card Together Lift
Seasoned Dungeoneer100%9.9
Witch Enchanter // Witch-Blessed Meadow100%9.8
Archon of Emeria100%9.8
Clarion Conqueror100%9.7
Chrome Mox100%9.4
Cavern of Souls100%9.1
Karakas100%3.9
Ancient Tomb100%2.4
Strip Mine100%2.3
Mana Crypt99%1.5

Best win rate

DeckRecord
White Initiative
DominiqueTutor in Vintage Challenge 32
9-0
100%
White Initiative
ejk in Vintage Challenge 32
8-1
89%
White Initiative
Kako_Ferrer in Vintage Challenge 32
6-1
86%
White Initiative
duke12 in Vintage Challenge 32
6-2
75%
White Initiative
zippzipp_ in Vintage Challenge 32
6-2
75%
White Initiative
oOMegaGenesis in Vintage Challenge 32
5-2
71%
White Initiative
monzatubarao in Vintage Challenge 16
5-2
71%
White Initiative
zippzipp_ in Vintage Challenge 16
5-2
71%

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

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4 main #1 (top 8)
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White Initiative
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White Initiative
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Commander In 115 of 6520 decks (1.8%), most in Tayam, Luminous Enigma

Share of decks
1.8%
▼ 0.3 vs previous 30 days
2026-08-17: 2.1% 2026-08-24: 1.8% 2026-08-31: 2.4% 2026-09-07: 2.3% 2026-09-14: 2.2% 2026-09-21: 1.2% 2026-09-28: 1.7% 2026-10-05: 1.2% 2026-10-12: 2.1% 2026-10-19: 2.0% 2026-10-26: 1.7%
Weekly, last 90 days
Decks
116
116 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
32%
24 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Tayam, Luminous Enigma 1.9% 77%
Dack Fayden, Helping Hand 1.4% 2%
Winota, Joiner of Forces 1.0% 2%
Brigid, Clachan's Heart 0.6% 3%
Derevi, Empyrial Tactician 0.6% 3%
Aang, at the Crossroads 0.2% 53%
Captain Sisay 0.1% 40%
Emiel the Blessed 0.0% 100%

Played together with

Card Together Lift
Command Tower97%1.1
Ancient Tomb97%1.1
Windswept Heath95%1.7
Savannah94%4.3
Birds of Paradise94%2.1
Avacyn's Pilgrim93%10.2
Temple Garden93%10.0
Delighted Halfling92%2.8
Gaea's Cradle92%2.5
Gemstone Caverns92%1.0

Best win rate

DeckRecord
Tayam, Luminous Enigma
Nick Cossey in 1st annual 1stCKMA cEDH Tournament *100% PROXY FRIENDLY* *GAEA'S CRADLE*
4-2
67%
Captain Sisay
Fabian Meyer-Benz in 1.cEDH069 Major @Die Fabrik
3-2
60%
Tayam, Luminous Enigma
★ᴍɪsᴀ-ᴍɪsᴀ★ in Oahu Commander Invitational Qualifier Ser4S3W1
3-2
60%
Tayam, Luminous Enigma
★ᴍɪsᴀ-ᴍɪsᴀ★ in Oahu Commander Invitational Qualifier Ser4S3W3
2-3
40%
Tayam, Luminous Enigma
Erik Carbonell [Monolith] in The Haunted Badlands
2-3
40%
Tayam, Luminous Enigma
Stephen Simmons in MBG Commanderpalooza #3 (TimeTwister event)
2-3
40%
Tayam, Luminous Enigma
Josh Zuckerman-Erd // CriticalEDH in Steel City Green Chile Slopper Tournament Series I
2-3
40%
Tayam, Luminous Enigma
Luke Jordan in The CEDH Witching Hour
2-3
40%

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
Tayam, Luminous Enigma
★ᴍɪsᴀ-ᴍɪsᴀ★,
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of 29
0-4
Tayam, Luminous Enigma
Elijah Ray Miranda,
1 main #26
of 29
0-4
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Jonas Williams,
1 main #19
of 32
0-2
Tayam, Luminous Enigma
Malaris,
1 main #26
of 32
0-3
Tayam, Luminous Enigma
Drew Taylor,
1 main #19
of 32
1-3
Tayam, Luminous Enigma
Nick Cossey,
1 main #2 (top 8)
of 105
4-2
Tayam, Luminous Enigma
Jackson Crutchfield,
1 main #31
of 105
1-3
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Brandon,
1 main #37
of 105
1-4