First printed in Modern Horizons (2019)
All 7 prints
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Legendary Creature — Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card., Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/4
- Illustrated by
- Mark Winters
Legality
- Legal in
- Modern, Legacy, Vintage, Historic, Timeless, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders, Standard Brawl
Rulings (12)
- You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
- Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
- To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
- Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Prices
MTGO price: 0.71 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Final Fantasy (FIN), Premier Draft | 62.9% | +7.1 | +10.2 | 2217 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
767 combos, the most popular first:
- Infinite card draw, Infinite draw triggers…: Pawn of Ulamog + Yawgmoth, Thran Physician + Zulaport Cutthroat (+ 1 other requirement)
- Infinite card draw, Infinite draw triggers…: Blood Artist + Pawn of Ulamog + Yawgmoth, Thran Physician (+ 1 other requirement)
- Infinite card draw, Infinite draw triggers…: Bastion of Remembrance + Pawn of Ulamog + Yawgmoth, Thran Physician (+ 1 other requirement)
- Infinite card draw, Infinite draw triggers…: Gray Merchant of Asphodel + Mikaeus, the Unhallowed + Yawgmoth, Thran Physician
- Destroy all creatures opponents control, Destroy each creature that enters the battlefield under an opponent's control…: Blood Artist + Nest of Scarabs + Yawgmoth, Thran Physician
- Infinite card draw, Infinite draw triggers…: Pawn of Ulamog + Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel + Yawgmoth, Thran Physician (+ 1 other requirement)
- Near-infinite lifeloss, Near-infinite lifegain triggers…: Hapatra, Vizier of Poisons + Obelisk Spider + Yawgmoth, Thran Physician
- Destroy all creatures opponents control, Destroy each creature that enters the battlefield under an opponent's control…: Nest of Scarabs + Yawgmoth, Thran Physician + Zulaport Cutthroat
- Infinite card draw, Infinite draw triggers…: Ayara, First of Locthwain + Mikaeus, the Unhallowed + Yawgmoth, Thran Physician
- Infinite card draw, Infinite draw triggers…: Sifter of Skulls + Yawgmoth, Thran Physician + Zulaport Cutthroat (+ 1 other requirement)