First printed in Adventures in the Forgotten Realms (2021)
All 4 prints
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Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.: Level 2
Creatures you control have menace.: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
- Illustrated by
- Véronique Meignaud
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Standard Brawl
Rulings (8)
- Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
- Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
- Gaining a level won't remove abilities that a Class had at a previous level.
- You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
- You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Prices
Paper price: €1.58 / $1.21 , the cheapest non-foil print (Cardmarket and TCGplayer through MTGJSON, 3 Nov 2026).
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 3 Nov 2026).