First printed in Commander 2017 (2017)
All 6 prints
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Legendary Creature — Human Wizard
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
"Loss has no meaning here. You cannot take from those who have nothing."
3/4
- Illustrated by
- Izzy
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (7)
- If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
- If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
- If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
- You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
- Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
- You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
- If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
8 combos, the most popular first:
- Target opponent loses the game at the beginning of their next end step: Glorious End + Kess, Dissident Mage + The Twelfth Doctor
- Infinite turns, Lock: Crucible of Worlds + Ghirapur Orrery + Kess, Dissident Mage + Walk the Aeons
- Infinite turns, Lock: Isochron Scepter + Kess, Dissident Mage + Pull from Eternity + Rise of the Eldrazi
- Infinite turns, Lock: Expropriate + Isochron Scepter + Kess, Dissident Mage + Pull from Eternity
- Infinite turns, Lock: Isochron Scepter + Kess, Dissident Mage + Pull from Eternity + Temporal Mastery
- Infinite turns, Lock: Isochron Scepter + Kess, Dissident Mage + Part the Waterveil + Pull from Eternity
- Infinite turns, Lock: Isochron Scepter + Kess, Dissident Mage + Pull from Eternity + Temporal Trespass
- Infinite turns, Lock: Isochron Scepter + Karn's Temporal Sundering + Kess, Dissident Mage + Pull from Eternity