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Cloudsteel Kirin

First printed in Kamigawa: Neon Dynasty (2022)

All 6 prints

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Cloudsteel Kirin

Artifact Creature — Equipment Kirin

Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure 5 generic (5 generic: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

Illustrated by
Jonathan Kuo

Legality

Rulings (14)

  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If you have 0 or less life while Cloudsteel Kirin is equipped to a creature, activating reconfigure to attach Cloudsteel Kirin to another creature you control doesn't cause you to lose the game. You would lose the game if Cloudsteel Kirin becomes unattached or becomes attached to a creature you don't control.
  • If you control a creature equipped with Cloudsteel Kirin in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control a creature equipped with Cloudsteel Kirin. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, or so on. You keep playing.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.

Prices

MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Cloudsteel Kirin in Limited
Set GIH WR vs set IWD Games
Kamigawa: Neon Dynasty (NEO), Premier Draft 57.2% +1.6 +5.3 9445
Kamigawa: Neon Dynasty (NEO), Sealed 56.7% +2.4 +4.7 1666
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Combos

31 combos, the most popular first:

See all 31 on Commander Spellbook