First printed in Future Sight (2007)
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
- Illustrated by
- Franz Vohwinkel
Legality
- Legal in
- Modern, Legacy, Vintage, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (15)
- Chronomantic Escape can affect creatures that aren't on the battlefield at the time it resolves, because it modifies the announcement of an attack, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent's turn they cast a creature with haste, that creature can't attack that turn.
- Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
- If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
- Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
- If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
- Cards exiled with suspend are exiled face up.
- The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
- When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
- If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
- You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
- Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
- If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
- Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
- If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 30 Oct 2026).
Combos
38 combos, the most popular first:
- You can't be attacked, Lock: Chronomantic Escape + The Tenth Doctor
- You can't be attacked, Lock: Chronomantic Escape + Paradox Haze + Sphinx of the Second Sun
- You can't be attacked, Lock: Chronomantic Escape + Copy Enchantment + Paradox Haze
- You can't be attacked, Lock: Chronomantic Escape + Spark Double + Sphinx of the Second Sun
- You can't be attacked, Lock: Auton Soldier + Chronomantic Escape + Sphinx of the Second Sun
- You can't be attacked, Lock: Chronomantic Escape + Sakashima of a Thousand Faces + Sphinx of the Second Sun
- You can't be attacked, Lock: Chronomantic Escape + Clever Impersonator + Sphinx of the Second Sun
- You can't be attacked, Lock: Chronomantic Escape + Mirrorhall Mimic // Ghastly Mimicry + Sphinx of the Second Sun
- You can't be attacked, Lock: Chronomantic Escape + Glasspool Mimic // Glasspool Shore + Sphinx of the Second Sun
- You can't be attacked, Lock: Chronomantic Escape + Sakashima the Impostor + Sphinx of the Second Sun