First printed in Darksteel (2004)
Enchantment — Aura
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
- Illustrated by
- Jim Nelson
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Ruling (1)
- Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.
Prices
Paper price: €0.08 / $0.32 , the cheapest non-foil print (Cardmarket and TCGplayer through MTGJSON, 4 Nov 2026).
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 4 Nov 2026).