Land Drop
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Get Lost (Commander)

Card details

Get Lost appears in 0.8% of Commander decks in the last 7 days (6 decks), averaging 1.0 copies in the main deck. It is played above all in Dack Fayden, Helping Hand.

Share of decks
0.8%
▲ 0.5 vs previous 7 days
2026-08-17: 0.0% 2026-08-24: 0.1% 2026-08-31: 0.0% 2026-09-07: 0.0% 2026-09-14: 0.4% 2026-09-21: 0.0% 2026-09-28: 0.5% 2026-10-05: 0.2% 2026-10-12: 0.6% 2026-10-19: 0.3% 2026-10-26: 0.8%
Weekly, last 90 days
Decks
6
6 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
1 top 8 (challenges only)
Weekly data
Week fromShare of decks
2026-08-10–
2026-08-170.0%
2026-08-240.1%
2026-08-310.0%
2026-09-070.0%
2026-09-140.4%
2026-09-210.0%
2026-09-280.5%
2026-10-050.2%
2026-10-120.6%
2026-10-190.3%
2026-10-260.8%

Played together with

Card Together Lift
Erode 100% 42.3
Touch the Spirit Realm 100% 9.7
Swords to Plowshares 100% 4.5
Enlightened Tutor 100% 2.3
Silence 100% 2.3
Arcane Signet 100% 1.5
Mana Vault 100% 1.2
Ancient Tomb 100% 1.2
Chrome Mox 100% 1.2
Lotus Petal 100% 1.2
Gemstone Caverns 100% 1.1
Sol Ring 100% 1.0
March of Otherworldly Light 83% 59.9
Radiant Solar 83% 54.5
Chalice of the Void 83% 49.9
Fiend Hunter 83% 49.9
Scout's Warning 83% 46.1
Ruins of Trokair 83% 46.1
Mandate of Peace 83% 46.1
Paladin Class 83% 42.8
Together
decks with this card that also play the other one (main deck)
Lift
how much more often than chance: 1 = unrelated, above 1 = played together on purpose

Archetypes by metagame share

Archetype Meta Play it
Dack Fayden, Helping Hand 2.1% 33%
Sidar Kondo of Jamuraa + Tymna the Weaver 0.1% 100%