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Suppression Ray // Orderly Plaza Suppression Ray // Orderly Plaza, back face

First printed in Modern Horizons 3 (2024)

Suppression Ray // Orderly Plaza

Suppression Ray

Sorcery

Tap all creatures target player controls. You may pay any amount of energy. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.

Orderly Plaza

Land

This land enters tapped.
tap: Add White or Blue.

"Chaos fuels the flames of violence. Only through order can peace be assured."
—Dovin Baan

Illustrated by
Gabor Szikszai

Legality

Rulings (16)

  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
  • If an effect says you get one or more energy, you get that many energy counters. To pay one or more energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Some triggered abilities that state that you "may pay" a certain amount of energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • If a spell or ability with one or more targets states that you "may pay" some amount of energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any energy even if you want to.
  • If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • energy is the energy symbol. It represents one energy counter.
  • "Creatures tapped this way" means creatures that became tapped as a result of Suppression Ray's effect, not creatures that were already tapped before Suppression Ray began to resolve. For example, if a player controls two tapped creatures and one untapped creature and you cast Suppression Ray targeting that player, you'll only be able to choose the creature that was untapped to get a stun counter (as long as you paid at least one energy).
  • Some spells and abilities that give you energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any energy.
  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • Some triggered abilities state that you "may pay" a certain amount of energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of energy as the ability resolves.

Prices

MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

In Limited on MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Suppression Ray // Orderly Plaza in Limited
Set GIH WR vs set IWD Games
Modern Horizons 3 (MH3), Premier Draft 55.0% -0.1 +0.6 34162
Modern Horizons 3 (MH3), Sealed 55.1% -0.9 -0.4 1431
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen

Modern In 16 of 2683 decks (0.6%), most in Mono-Blue (unclassified)

Share of decks
0.6%
▼ 0.9 vs previous 30 days
2026-08-10: 1.6% 2026-08-17: 1.8% 2026-08-24: 1.3% 2026-08-31: 1.7% 2026-09-07: 2.2% 2026-09-14: 1.2% 2026-09-21: 0.6% 2026-09-28: 1.5% 2026-10-05: 0.8% 2026-10-12: 0.4% 2026-10-19: 0.3% 2026-10-26: 1.0%
Weekly, last 90 days
Decks
16
16 main, 0 sideboard
Avg. copies
4.0
in the main deck
Win rate
58%
3 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Mono-Blue (unclassified) 0.7% 68%
UG (unclassified) 0.6% 19%

Played together with

Card Together Lift
Waterlogged Teachings // Inundated Archive100%169.6
Whir of Invention100%169.6
Sea Gate Restoration // Sea Gate, Reborn100%169.6
Jwari Disruption // Jwari Ruins100%169.6
Tameshi, Reality Architect100%169.6
Lotus Bloom100%169.6
Disrupting Shoal100%159.6
Goblin Charbelcher100%142.8
Hydroelectric Specimen // Hydroelectric Laboratory100%142.8
Spell Snare100%8.6

Best win rate

DeckRecord
UG
FakeShaver in Modern Challenge 32
7-2
78%
Mono-Blue
E90_DeliveryBoy in Modern Challenge 32
4-2
67%
Mono-Blue
E90_DeliveryBoy in Modern Challenge 32
4-2
67%
UG
E90_DeliveryBoy in Modern Challenge 32
4-2
67%
Mono-Blue
Michelizzi in Modern Challenge 64
5-3
63%
Mono-Blue
bugzbugs in Modern Challenge 32
3-3
50%
Mono-Blue
E90_DeliveryBoy in Modern Challenge 32
3-3
50%
UG
E90_DeliveryBoy in Modern Challenge 32
3-3
50%

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
Mono-Blue
bugzbugs,
4 main #27
of 58
3-3
Mono-Blue
E90_DeliveryBoy,
4 main #15
of 55
4-2
Mono-Blue
E90_DeliveryBoy,
4 main #13
of 50
4-2
UG
FakeShaver,
4 main #2 (top 8)
of 48
7-2
Mono-Blue
E90_DeliveryBoy,
4 main #23
of 50
3-3
Mono-Blue
ConejitoMareado,
4 main #21
of 27
1-3
Mono-Blue
balltap,
4 main 5-0
Mono-Blue
Otifex,
4 main 5-0

Commander In 1 of 6520 decks (0.0%), most in Ezio Auditore da Firenze

Share of decks
0.0%
= vs previous 30 days
2026-08-17: 0.0% 2026-08-24: 0.0% 2026-08-31: 0.1% 2026-09-07: 0.1% 2026-09-14: 0.1% 2026-09-21: 0.0% 2026-09-28: 0.1% 2026-10-05: 0.0% 2026-10-12: 0.0% 2026-10-19: 0.0% 2026-10-26: 0.0%
Weekly, last 90 days
Decks
1
1 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
0 top 8 (challenges only)

Archetypes by metagame share

Archetype Meta Play it
Ezio Auditore da Firenze 0.0% 100%

Played together with

Not enough decks yet.

Best win rate

No challenge results yet.

Challenges only: MTGO publishes only the 5-0 league decks.

Latest decks

DeckCopiesFinish
Ezio Auditore da Firenze
John Berninger,
1 main #65
of 69
0-4