First printed in Outlaws of Thunder Junction (2024)
Creature — Human Knight
Trample
When this creature enters, you gain 3 life.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
5/4
- Illustrated by
- Kai Carpenter
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Pauper, Future Standard, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Pauper Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Alchemy, Premodern, Old School 93/94, PreDH, Tiny Leaders
Rulings (5)
- If a plotted card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
- Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
- You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
- If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Prices
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ), Premier Draft | 57.0% | +2.9 | +2.6 | 133664 |
| Outlaws of Thunder Junction (OTJ), Sealed | 59.0% | +3.7 | +3.0 | 7318 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen