Tinker Vault 


- Player
- James Adams
- Finish
- #16 of 82, 5-2
- Archetype
- Tinker Vault
- Format
- Vintage
- MTGO
- 498 TIX
- Paper
- €12744.74 / $15336.15
- Source
- Melee.gg
Main deck (60)
Sideboard (15)
Main deck (60)
Creatures (12)
- 4 Archon of Emeria
- 2 Dauntless Dismantler
- 1 Hullbreacher
- 4 Seasoned Dungeoneer
- 1 Witch Enchanter // Witch-Blessed Meadow
Planeswalkers (6)
Instants (5)
Sorceries (6)
- 4 Lórien Revealed
- 1 Time Walk
- 1 Tinker
Artifacts (14)
- 1 Black Lotus
- 1 Bolas's Citadel
- 4 Chrome Mox
- 1 Mana Crypt
- 1 Manifold Key
- 1 Mox Emerald
- 1 Mox Jet
- 1 Mox Pearl
- 1 Mox Ruby
- 1 Mox Sapphire
- 1 Time Vault
Lands (17)
- 4 Ancient Tomb
- 1 Island
- 1 Plains
- 1 Strip Mine
- 1 Tolarian Academy
- 2 Tundra
- 3 Urza's Saga
- 4 Wasteland
Sideboard (15)
Compared with the average Tinker Vault list
Average of 59 decks in the last 30 days.
Main deck
More than usual
- +4 Archon of Emeria (4 vs 0.0)
- +4 Chrome Mox (4 vs 0.0)
- +4 Seasoned Dungeoneer (4 vs 0.0)
- +4 Wasteland (4 vs 0.1)
- +3 Dovin, Hand of Control (3 vs 0.0)
- +3 Lórien Revealed (4 vs 1.1)
- +2 Ancient Tomb (4 vs 2.0)
- +2 Urza's Saga (3 vs 1.0)
Fewer than usual
- -4 Stock Up (0 vs 3.7)
- -3 Tezzeret, Cruel Captain (0 vs 2.5)
- -2 Paradoxical Outcome (0 vs 2.3)
- -2 Flooded Strand (0 vs 2.2)
- -1 Thundertrap Trainer (0 vs 1.4)
- -1 Portable Hole (0 vs 1.1)
- -1 Underground Sea (0 vs 1.1)
- -1 Sol Ring (0 vs 1.0)
Sideboard
More than usual
- +2 Fragmentize (2 vs 0.0)
- +2 Null Rod (2 vs 0.1)
- +2 The Tabernacle at Pendrell Vale (2 vs 0.2)
- +2 Containment Priest (2 vs 0.3)
- +1 Loran of the Third Path (1 vs 0.0)
Fewer than usual
- -1 Hullbreacher (0 vs 1.3)
Most unusual list in this period: adm29 in Vintage Challenge 16 (39 cards away from the average)
Combos in this deck
3 combos from Commander Spellbook with every card in this list, the most popular first.
- Activated abilities of permanents your opponents control can't be activated, Activated abilities can't be activated…: Karn, the Great Creator + Mycosynth Lattice
- Nobody can activate the abilites of any permanent on the battlefield, Activated abilities can't be activated…: Mycosynth Lattice + Null Rod
- Infinite turns, Lock: Manifold Key + Time Vault










































