First printed in Final Fantasy (2025)
Legendary Creature — Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"As I suspected, the aetheric disturbance here is no natural occurrence."
3/5
- Illustrated by
- Immanuela Crovius
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (4)
- Additional end steps don't come with any other additional steps (such as cleanup). Damage marked on permanents won't be removed until you actually get to the cleanup step (which will happen after your second end step), and "until end of turn" and "this turn" effects won't end until the cleanup step either.
- Abilities that trigger "at the beginning of [your/the] end step" will trigger at the beginning of each of your additional end steps as well.
- If the target creature is an illegal target as Y'shtola Rhul's ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional end step.
- If a permanent with an ability that triggers "at the beginning of the end step" enters during your first end step, that ability won't trigger during that end step, but it will trigger during your second end step. Likewise, if a delayed triggered ability that triggers "at the beginning of the next end step" is created during your first end step, that ability will trigger during your second end step.
Prices
MTGO price: 0.007 TIX, the cheapest non-foil print (average sell price on GoatBots, 31 Oct 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Final Fantasy (FIN), Premier Draft | 56.7% | +1.0 | +5.1 | 5517 |
| Final Fantasy (FIN), Sealed | 57.4% | -0.1 | +2.4 | 591 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
49 combos, the most popular first:
- Infinite turns, Lock: Spark Double + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Chameleon, Master of Disguise + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Sakashima of a Thousand Faces + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Sakashima the Impostor + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Auton Soldier + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Niko, Light of Hope + Timestream Navigator + Y'shtola Rhul
- Infinite turns, Lock: Illusion of Choice + Plea for Power + Scholar of the Ages + Y'shtola Rhul
- Infinite turns, Lock: Marvin, Murderous Mimic + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul
- Infinite turns, Lock: Torpor Orb + Wormfang Manta + Y'shtola Rhul