First printed in Magic 2013 (2012)
Worldfire 



Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Even the smallest spark may set a world ablaze.
- Illustrated by
- Izzy
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (3)
- These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
- Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
- If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
Prices
MTGO price: 0.007 TIX, the cheapest non-foil print (average sell price on GoatBots, 29 Oct 2026).
Combos
60 combos, the most popular first:
- Each opponent's life total becomes 1, Exile all cards in hands and graveyards…: Teferi's Protection + Worldfire
- Each opponent loses the game, Exile all cards in hands and graveyards…: Mizzix's Mastery + Worldfire (+ 1 other requirement)
- Each opponent loses the game, Exile all cards in hands and graveyards…: Outpost Siege + Worldfire
- Exile all cards in hands and graveyards, Exile all permanents opponents control…: Worldfire + Worldgorger Dragon
- Each opponent loses the game, Exile all cards in hands and graveyards…: Wizards of Thay + Worldfire (+ 1 other requirement)
- Exile all cards in hands and graveyards, Exile all permanents except Barren Glory…: Barren Glory + Oblivion Ring + Worldfire
- Each opponent loses the game, Exile all cards in hands and graveyards…: Nekusar, the Mindrazer + Worldfire
- Each opponent loses the game, Exile all cards in hands and graveyards…: Finale of Promise + Worldfire (+ 1 other requirement)
- Each opponent loses the game, Exile all cards in hands and graveyards…: Ashling, Flame Dancer + Emergence Zone + Worldfire
- Each opponent loses the game, Exile all cards in hands and graveyards…: Mogis, God of Slaughter + Worldfire