First printed in Dissension (2006)
Creature — Elemental
Flying: This creature gains vigilance until end of turn.
: This creature gets +0/+1 until end of turn.
: Switch this creature's power and toughness until end of turn.
: Return this creature to its owner's hand.
1/3
- Illustrated by
- Aleksi Briclot
- Watermark
- Azorius
Legality
- Legal in
- Modern, Legacy, Vintage, Penny Dreadful, Commander, Duel Commander, PreDH, Oathbreaker
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Historic, Timeless, Alchemy, Premodern, Old School 93/94, Gladiator, Pauper Commander, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (3)
- Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).