First printed in Magic Origins (2015)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
- Illustrated by
- Igor Kieryluk
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Pauper Commander, Oathbreaker
- Not legal in
- Standard, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, PreDH, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (2)
- You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
- If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
Prices
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 2 Nov 2026).