First printed in Fate Reforged (2015)
Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4/4
- Illustrated by
- Raymond Swanland
- Watermark
- Temur
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders, Standard Brawl
Rulings (14)
- If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
- A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
- At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
- The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
- If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
- Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
- Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
- Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
- The last ability grants that ability to face-up nontoken creatures you control as that ability resolves. Creatures that come under your control later in the turn won't have that ability.
- Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
- Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
- There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
- If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
- You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Pioneer Masters (PIO), Premier Draft | 60.6% | +5.3 | +8.5 | 2645 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
10 combos, the most popular first:
- Infinite creature LTB, Infinite creature sacrifice triggers…: Whisperwood Elemental + Yedora, Grave Gardener + Zimone, Mystery Unraveler
- Infinite creature ETB, Infinite creature LTB…: Luminous Broodmoth + Mikaeus, the Unhallowed + Whisperwood Elemental
- Infinite turns, Skip your draw steps…: Sunscape Apprentice + Whisperwood Elemental + Wormfang Manta
- Infinite turns, Skip your draw steps…: Civic Guildmage + Whisperwood Elemental + Wormfang Manta
- Infinite creature ETB, Infinite creature LTB…: Leyline of Singularity + Ratadrabik of Urborg + Whisperwood Elemental
- Infinite creature ETB, Infinite creature LTB…: Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Vizier of Remedies + Whisperwood Elemental
- Infinite creature ETB, Infinite creature LTB…: Agatha of the Vile Cauldron + Earthcraft + Kenrith, the Returned King + Whisperwood Elemental
- Infinite creature LTB, Infinite creature ETB…: Luminous Broodmoth + Solemnity + Whisperwood Elemental
- Infinite turns, Skip your draw steps…: Shadow Guildmage + Whisperwood Elemental + Wormfang Manta
- Infinite turns, Skip your draw steps…: Nightscape Apprentice + Whisperwood Elemental + Wormfang Manta