First printed in Eventide (2008)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
- Illustrated by
- Jim Pavelec
Legality
- Legal in
- Modern, Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, PreDH, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, Tiny Leaders, Standard Brawl
Rulings (6)
- A retrace card cast from your graveyard follows the normal timing rules for its card type.
- Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
- Waves of Aggression untaps all creatures that attacked this turn, not just those that attacked during the most recent combat phase.
- If it's somehow not a main phase when Waves of Aggression resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
- When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
- If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
48 combos, the most popular first:
- Infinite combat phases, Infinite green mana…: Kirri, Talented Sprout + Savage Ventmaw + Waves of Aggression
- Infinite combat damage, Infinite combat phases…: Dryad Arbor + Savage Ventmaw + Sword of Light and Shadow + Waves of Aggression
- Infinite combat phases, Infinite magecraft triggers…: Dryad Arbor + Treasury Thrull + Waves of Aggression
- Infinite combat phases, Infinite magecraft triggers…: Dryad Arbor + Extus, Oriq Overlord // Awaken the Blood Avatar + Waves of Aggression
- Infinite combat phases, Infinite landfall triggers…: Boros Garrison + Savage Ventmaw + Soul of Windgrace + Waves of Aggression
- Infinite combat phases, Infinite landfall triggers…: Klauth, Unrivaled Ancient + Rakdos Carnarium + Soul of Windgrace + Waves of Aggression
- Infinite combat phases, Infinite landfall triggers…: Gruul Turf + Savage Ventmaw + Soul of Windgrace + Waves of Aggression
- Infinite combat phases, Infinite landfall triggers…: Grand Warlord Radha + Oboro, Palace in the Clouds + Soul of Windgrace + Waves of Aggression
- Infinite combat phases, Infinite landfall triggers…: Izzet Boilerworks + Savage Ventmaw + Soul of Windgrace + Waves of Aggression
- Infinite combat phases, Infinite landfall triggers…: Gruul Turf + Klauth, Unrivaled Ancient + Soul of Windgrace + Waves of Aggression