First printed in Fallout (2024)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control this Saga.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
- Illustrated by
- Nicholas Gregory
Legality
- Legal in
- Legacy, Vintage, Commander, Duel Commander, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (3)
- The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
- If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
- Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.
Prices
MTGO price: 0.3 TIX, the cheapest non-foil print (average sell price on GoatBots, 29 Oct 2026).