First printed in Teenage Mutant Ninja Turtles (2026)
All 2 prints
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Teenage Mutant Ninja Turtles (TMT) #181, 2026
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Teenage Mutant Ninja Turtles (TMT) #278, 2026
Turtle Van 
Artifact — Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
- Illustrated by
- Jakob Eirich
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Gladiator, Commander, Duel Commander, Tiny Leaders, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Premodern, Old School 93/94, Pauper Commander, PreDH
Ruling (1)
- To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 29 Oct 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT), Premier Draft | 57.5% | +0.7 | +2.0 | 4479 |
| Teenage Mutant Ninja Turtles (TMT), Sealed | 59.7% | +2.2 | +2.9 | 1152 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen