First printed in Legends (1994)
Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!" —Randall
- Illustrated by
- Susan Van Camp
Legality
- Legal in
- Legacy, Vintage, Pauper, Premodern, Old School 93/94, Commander, Duel Commander, Pauper Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Gladiator, Brawl, Standard Brawl, Competitive Brawl
Rulings (4)
- Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
- Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.