First printed in Teenage Mutant Ninja Turtles (2026)
Legendary Creature — Elf Rebel
Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
2/4
- Illustrated by
- Brandon L. Hunt
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Alchemy, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Penny Dreadful, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (4)
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (Any abilities that triggered before The Neutrinos exiled the creature are unaffected, and the source of those abilities is that creature as it last existed on the battlefield, not the creature that's attacking now.)
- You choose the player, planeswalker, or battle the returned creature is attacking. It doesn't need to be the same player, planeswalker, or battle that The Neutrinos or any other attacking creatures are attacking.
- Once a creature exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT), Premier Draft | 54.8% | -2.0 | -0.1 | 6379 |
| Teenage Mutant Ninja Turtles (TMT), Sealed | 59.1% | +1.6 | +3.8 | 599 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
28 combos, the most popular first:
- Infinite creature ETB, Infinite creature LTB…: Aurelia, the Warleader + The Neutrinos
- Infinite creature ETB, Infinite creature LTB…: Port Razer + The Neutrinos
- Infinite creature ETB, Infinite creature LTB…: Raphael, Tag Team Tough + The Neutrinos
- Infinite turns, Lock: Medomai the Ageless + The Neutrinos
- Infinite creature ETB, Infinite creature LTB…: Akki Battle Squad + The Neutrinos
- Infinite creature ETB, Infinite creature LTB…: Kirol, Attentive First-Year + Midnight Guard + The Neutrinos
- Infinite creature ETB, Infinite creature LTB…: Kirol, Attentive First-Year + Sunstrike Legionnaire + The Neutrinos
- Infinite turns, Lock: The Neutrinos + Thor, God of Thunder + Time Stretch
- Infinite turns, Lock: Recruiter of the Guard + The Neutrinos + Timestream Navigator
- Infinite turns, Lock: The Neutrinos + Torpor Orb + Wormfang Manta